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"A grim world of perilous adventure."--Cover.

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4.8 out of 54.8 out of 5
377 global ratings

Top reviews from the United States

Tp
4.0 out of 5 starsVerified Purchase
Flawed roadmap?
Reviewed in the United States on April 3, 2019
SJW BS aside; the game master can create a world to his choosing. All the complaints about SJW overtones fall short IMO. The good: The game system is easy to learn and fun to play. Forget spending 1/2 the game session arguing or looking up rules. Role Play for a... See more
SJW BS aside; the game master can create a world to his choosing. All the complaints about SJW overtones fall short IMO.
The good: The game system is easy to learn and fun to play. Forget spending 1/2 the game session arguing or looking up rules. Role Play for a change! With very little planning and a good imagination the players can drive the content.
The Bad: The original roadmap promised to bring more spells and more meat for GM''s to work with. Currently, the road map suggest Adventure Paths are in the cross hairs. That''s fine down the road; but, I bought the book based on the original roadmap. More expansion please.
The Ugly: The game system is gritty! This isn''t High Fantasy super heroes 5e. Players should be prepared to be injured permanently. My character so far has been mauled by a diseased dog and beat unconscious by some orphans. But, I landed the killing blow on a severely corrupted soul! How fun is that! Oh, did I mention I have a gambling addiction. Pretty good for a human, townsman, clerk.
35 people found this helpful
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Luke Poore
1.0 out of 5 starsVerified Purchase
Weird/Bad Game Design
Reviewed in the United States on May 21, 2019
Edit: I wrote this review when in a bad mood after reading the rulebook and so I was probably too harsh. Here''s an updated review: The good - opposed weapon skill checks in combat, luck vs determination mechanic The bad - race imbalance, character creation... See more
Edit:
I wrote this review when in a bad mood after reading the rulebook and so I was probably too harsh. Here''s an updated review:
The good - opposed weapon skill checks in combat, luck vs determination mechanic
The bad - race imbalance, character creation and advancement system, xp system
My final take - just play 2nd edition, and add in the two good things listed above (opposed weapon skills in combat + fate-> luck/determination) if you want to.

The character creation & advancement rules are rife with issues. Short version is: horrible balance between elves vs other races, the ''incentives'' to keep a rolled result are worth hardly anything (just choose a career, use the point buy system and be done with it), advancement happens 1% at a time with a variable xp cost, completing career levels is a chore rather than a delight, and rising xp costs + career completion requirements almost force generalization.

But this is coming from a guy who likes the 2nd edition, so that''s what I''m comparing it against.

Imbalanced character creation system:
When you roll for a random character you will likely get a human. But you can choose to be an elf instead. Opting in to elfdom gives you 40% more base attribute scores than a human overall but you lose out on 20 xp. 20 xp is worth about a 2% skill gain at character creation, so apparently being 40% more likely to succeed in general is worth about being 2% more likely to succeed at a very specific thing? Makes no sense.
According to the designers elves get this because it''s a tradeoff for people ''not liking them.'' What?
Other races are balanced vs each other. Dwarves and Halflings have 20% or so over humans but at least they have weaknesses.
You roll for class and attributes as well, but if you don''t like them you can reroll or choose what you want. Why not just choose a class and choose your starting attributes at that point? 100 xp? If you reroll attributes and come up with 5 more overall that''s worth more than 100 xp and you only get 50 xp for keeping your first roll! You can reroll as much as you want!?!?! So the only limit on getting the perfect character is how much time you spend rolling dice by yourself?!?! What is this madness?

Bad character advancement system:
Advancing a skill or attribute is done 1% at a time with variable XP costs making it a pain to keep track of. To "Complete" a career you need to consult your class and level to find which attributes/skills you need advances in, then your level to find out how many advances you need in each, and then you can be sure that changing to a new class or level costs only 100 xp rather than 200. If that sounds like a mess that''s because it is.
Completing a career means you level up though! What does that get you? The opportunity to pay for more similar things. Bleh.
At one point raising a skill/attribute by 1% becomes more expensive than raising another by 5% So if one character boosts an attribute by 30% another will be able to: boost 3 stats by 15% each and two skills by 5% each (exactly, I did the math). This forces generalization by penalizing the specialist rather than placing a limit on how much something can be improved upon.
27 people found this helpful
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Mark A. Hall
5.0 out of 5 starsVerified Purchase
A Brand New System For a Much-Beloved Role-playing Game
Reviewed in the United States on April 3, 2019
I really enjoy the book. My friends like the way the game works as well. One of my favorite rules in the game is the fact that you can, over time, improve almost any ability, with experience points being the limit. There are some rules that are not made very clear--I had... See more
I really enjoy the book. My friends like the way the game works as well. One of my favorite rules in the game is the fact that you can, over time, improve almost any ability, with experience points being the limit. There are some rules that are not made very clear--I had to re-read them a couple of times to make sure I understood them. However, once I understood them, the game went very smoothly. The book, in my opinion, is very well thought out. I have played 1st edition and I have been a GM for 2nd edition. (I haven''t played 3rd edition). One thing I didn''t like at first, but have come to appreciate, is the combat system. In 2nd edition, as well as in 1st, the combat system was smooth and fairly rapid. However, the 4th edition might be more realistic and fair. Another difference is the Talents system. Many talents can be taken more than once, which can affect the game in different ways. Finally, my least favorite rule is the new Critical Hits rule. I used to love it in 2nd edition. Well, it does make combat deadlier, and if you like that, you will love this game. Anyway, the rules, as always, can be tinkered with if a GM and a group of players have different preferences. I try to stick to the book''s basic rules, and only alter them when I must. Well, the rules aren''t perfect...if I could, I would give it almost 5 stars, but since I must round up a little, I give it 5 stars. Thanks for reading my review. I recommend looking at the main rule book before buying, if at all possible. Ask a friend to bring over the book, if you can. If you have never played Warhammer Fantasy Role-play, but you like other RPGs, I would give it a shot. Try to find it at a book store or game store. Happy Gaming!
24 people found this helpful
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Desdicado
3.0 out of 5 starsVerified Purchase
good system - BAD edit, and it hurts
Reviewed in the United States on January 20, 2020
Having played 1e and 2e with WFRP being my favorite system I was delighted to hear that a 4e was coming out and taking away from the nonsense of proprietary dice gaming that was 3e. I really wanted to give this book/ system a 5 star review but... the editing/ play-testing... See more
Having played 1e and 2e with WFRP being my favorite system I was delighted to hear that a 4e was coming out and taking away from the nonsense of proprietary dice gaming that was 3e. I really wanted to give this book/ system a 5 star review but... the editing/ play-testing of this book is GARBAGE. There is good-at the end, but first the bad.

The book starts taking almost immediately about your SL, and having not played many other systems since the 1990s I don''t know how common SLs are, but if you don''t know what one is, you won''t find out until page 152. Sure, you probably will have guessed vaguely what it is before then; but isn''t rule one of using an initialism to introduce the audience to them early? Like they did on page 6 telling us that Warhammer Fantasy Role-Play is WFRP as well as what a GM and an RPG are.

another example. page 122 tells us that "In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Chapter 5:Rules for more on this." Chapter 5 says--with regard to opposing a melee attack-- (and you probably saw this coming) "The most obvious choice is dodge...but chapter 4:skills and talents lists many others." NO WHERE do we actually get the mechanics of it. Is it still once per round regardless of engaged opponents? Do you still wait to see if a hit was successful before declaring a dodge attempt? is it an opposed roll? The index only has one entry (pg 122) for this so don''t bother looking there either.

One critical reviewer mentioned the need to shift endlessly between errata and the book. My group of 4 (I make 5) 3 of whom are new to this would like to second, third, fourth, fifth, and sixth that comment. Heh... and guess what the errata doesn''t mention.

These are only 2 occurrences in a book full of hidden, hard to find, or non existent entries that MIGHT be mentioned as if in passing, or in one of the grey editorial comment boxes dropped here and there.

My last complaint, The chapter on the history of the world (which of course my new people don''t know) has NO MAP! the only map of the world established in the written game history is on the inside covers with lettering so small only one of our group was able to read it. I supposed I could buy the direct-only map for $20.00 that Cubicle 7 is selling, but as it looks like the same map only twice the size, I don''t know if it would even be readable.

I know I am old school--and getting just plain old--but I feel like play testers should have found most of this out BEFORE publication. Thank goodness for internet and being able to dump out 3 pages of errata with more coming as we find it.

As I said there IS good. I think the expansion of each career to have 4 levels of mastery for more natural "job-progression" instead of random jetting around is a great addition. I think the increase in the number of classes is good. The game removes the silly "optional parry." and just assumes you will be making some sort of parry/counter attack with a resisted attack combat system. My only complaint with this book is the poor organization or editing.

I am glad to see Cubicle 7 embracing the publication of new material as well as redoing the redos of the classic campaigns. I just hope they put some more time into the edits
13 people found this helpful
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Peter Mancini
5.0 out of 5 starsVerified Purchase
One of the best RPG systems available
Reviewed in the United States on March 31, 2019
I''ve been playing this since the late 80''s. This version is fantastic. I can''t recommend this system enough. If you like fantasy - this is a great system to get into. It is based in the so called "Oldenhammer" universe, which is Games Workshops original fantasy world. GW... See more
I''ve been playing this since the late 80''s. This version is fantastic. I can''t recommend this system enough. If you like fantasy - this is a great system to get into. It is based in the so called "Oldenhammer" universe, which is Games Workshops original fantasy world. GW revamped the entire world so the Age of Sigmar is significantly different from this. That said, this world is rich and detailed, and has a huge fan base. The character class system is fun to navigate as well.
15 people found this helpful
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Kyle Simpson
5.0 out of 5 starsVerified Purchase
A Grim & Perilous Update Worth The Money.
Reviewed in the United States on June 5, 2019
This is the perfect RPG for those who like the fantasy genre but hate high-fantasy settings like D&D or Pathfinder and want a taste of the original grim-darkness of Warhammer, what the game lacks in the Careers it makes up for with better combat mechanics and updated... See more
This is the perfect RPG for those who like the fantasy genre but hate high-fantasy settings like D&D or Pathfinder and want a taste of the original grim-darkness of Warhammer, what the game lacks in the Careers it makes up for with better combat mechanics and updated weapons statistics and prices. If you''re a die-hard Warhammer fan who despised the dreaded End Times that basically destroyed the Warhammer Fantasy world, then I urge you to buy 4th edition and experience the grim and perilous world of Warhammer in an updated light.
10 people found this helpful
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SavageCole
5.0 out of 5 starsVerified Purchase
Top Notch Setting and Mechanics
Reviewed in the United States on February 29, 2020
I bought this game several months ago, but wanted to wait until I’d run at least 10 sessions before sharing my opinion of it. The experience of the few groups that I run it for now has all been EXTREMELY positive. A veteran of the Old World, this setting is my... See more
I bought this game several months ago, but wanted to wait until I’d run at least 10 sessions before sharing my opinion of it. The experience of the few groups that I run it for now has all been EXTREMELY positive.

A veteran of the Old World, this setting is my absolute favorite in gaming. The dark humor misery is a marvelous combination of grit and surrealism. More importantly, the game is just a blast. Players really sink their teeth into this grim world of perilous adventure. The quality stories woven through all the published adventures and supplements is wonderful for busy GMs and players who deserve amusing, thoughtful narratives and NPCs.

The mechanics of this game are so delicious. They are the perfect mix of throwback and modern. Why any game doesn’t use opposed checks for combat and Success Levels for skill checks is beyond me. The stakes that Critical Wounds and Psychology bring to the game right out of the box really stand out. And Soak (Toughness and Armor) rather than Armor Class is why Warhammer is for me. The kicker is the danger inherent in magic (divine and arcane). I love the risk reward nature of it all. This is not a Disney adventure like that other game you may know. :-)

If you have a slightly twisted sense of humor, aren’t so insecure that you need to always “win”, and enjoy well-crafted stories and slightly crunchy rules engines, this game is for you.
3 people found this helpful
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Brayden H.
5.0 out of 5 starsVerified Purchase
By Sigmar! This Game is Brilliant!
Reviewed in the United States on October 21, 2019
Absolutely fantastic game! I''ve been a Warhammer fan for almost 2 decades, and while I never played 1E or 2E of WFRP, I decided to give 4th Edition a shot and it has been a blast for my friends and I. There are some issues regarding balance (like the elf class... See more
Absolutely fantastic game!

I''ve been a Warhammer fan for almost 2 decades, and while I never played 1E or 2E of WFRP, I decided to give 4th Edition a shot and it has been a blast for my friends and I. There are some issues regarding balance (like the elf class getting absurd characteristic bonuses), but I absolutely love the game they''ve created here. The D100 system, levels of success and the huge plethora of careers, player builds, customizable monsters and the raw brutality of combat make this a very fun and challenging experience. I''m currently running two games as the GM and with my lore knowledge and the flexibility and customization the game offers I can see myself playing this for many years to come.

Character creation is practically endless, with lore being your only real restriction. The book offers tons of experimentation for people who want it, even giving you tips for PC''s in the bestiary if you really wanted to play a Skaven. Just reduce the stats by -10, then roll 2D10 and there you go! Balance the creature traits and roll for talents as you see fit and work with the GM to create something unique.

If you''re the GM who finds the bestiary a little lacking like I did at first glance, NO PROBLEM, the game readily prepares optional traits to customize monsters quickly! Skaven Clanrat a bit too easy for your players? NO PROBLEM! Add some of the optional traits like "Mutation" and spice them up with a few diseases from the vast list of plagues, poxes and ailments in the "Rules" chapter of the book; buff up its Toughness and Strength by +10-20 or so; lastly, flavor the look of the monster to the players as a pox-riddled hairless rat smelling of rotten meat covered in filthy green robes and you''ve got Plague Monks! It''s *that* easy. Fans of Warhammer lore essentially have more than the bestiary seems at first right at their fingertips, so stretch those creative muscles. I''ve already got a line-up of Norscans using this very method and it works fantastically.

Magic is a treat unto itself, which I sadly haven''t tried much of because for the first time I can recall in recent memory playing TTRPG''s, NOBODY IN MY GROUP CHOOSES SPELLCASTERS! I''m floored, because the reality was my groups loved the career variety so much nobody wanted to play a spell caster. People chose careers like bounty hunters, advisors, and beggars instead of wizards because of the roleplaying potential.

Combat is brutal and far more challenging than say 5E D&D, which I still love. In this game even basic enemies like goblins can give you a run for your money, with critical hits and poor planning putting characters in the hospital for weeks! No max health long rests or revives here! It''s the grim dark fantasy world of Warhammer, and it feels dangerous just walking down the street for my players. They''re hiding their money, keeping weapons ready in almost every conversation and always looking for ways *out* of a combat situation using bribery and intimidation to survive in the rough city of Ubersreik. Hearing the reactions my players give to just simple opposed haggle rolls is heartwarming, and the strong emphasis on teamwork to get out of dangerous situations forces players to work strategically as a cohesive unit, with personal goals and story-lines being equally rewarded and encouraged. These are tactics I simply didn''t see when I played 5E, which feels more like a video game at times--a very fun and rewarding video game, but it''s a shame so many solutions can be solved with slapping people with a sword.

I''ve been told Zweihander is also a fantastic, similarly brutal and grim experience worth trying out; and that it can add some new elements to freshen up Warhammer 4e if it ever grew stale, so I''ll be sure the check that out too. As for now this game gets two thumbs from Sigmar way up!
7 people found this helpful
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Top reviews from other countries

Agent Pumpkin
4.0 out of 5 starsVerified Purchase
An excellent new edition of an old classic. Oldhammer fans will love it.
Reviewed in the United Kingdom on April 18, 2019
I was a fan or the original 1st and the 2nd edition WFRP games. Warhammer is one of the better fantasy settings, being dark and gritty and not shiny like a medieval faire. This edition keeps that up and with some rewriting that address some of the issues some players had...See more
I was a fan or the original 1st and the 2nd edition WFRP games. Warhammer is one of the better fantasy settings, being dark and gritty and not shiny like a medieval faire. This edition keeps that up and with some rewriting that address some of the issues some players had with the earlier games. Character generation is still interesting and nicely done and much background material is promised to be released with already a library of older material still to be easily converted and used. The book is one of those nice hardback books that feels good in your hands and I will always prefer this kind of product over a pdf. That being said I do think a better editor or perhaps one with more RPG editing experience would of created a better book, as some of the rules are all over the place or poorly explained. However, this is just a small niggle and 95% of the book is very well written and laid out. No RPG is perfect, but this is quite close. Highly recommended, but if your still not sure listen to a podcast or two of actual play and see if it''s for you.
8 people found this helpful
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Marc D
5.0 out of 5 starsVerified Purchase
An improvement on 2E
Reviewed in the United Kingdom on October 4, 2019
I played a lot of 2E (but not 3E, which is a completely different system); so I came into 4E with high expectations. I was actually surprised to see many of them met. 4E is overall better designed and probably better balanced than 2E; which is not to say that there aren''t...See more
I played a lot of 2E (but not 3E, which is a completely different system); so I came into 4E with high expectations. I was actually surprised to see many of them met. 4E is overall better designed and probably better balanced than 2E; which is not to say that there aren''t some utterly broken things (you don''t want to be on the receiving end of magic or gunfire... or, well, anything, really). But the design seems to be true to the setting and the mechanics an improvement (the fact that there''s more scope for rolling Characteristic + Skill, even in combat, makes failure less of a problem than in 2E). There''s also a basic system for "downtime" Events actions which smooths over a lot of issues that 2E had; between Adventures, you can get up to 3 Events, which can be used to do things like train into a new Career with a 100 XP reduction to the cost (a popular house rule in previous editions anyway; meaning changing from a completed Career is effectively free if you can spend an Event for it); or learn non-Career Skills; or even non-Career Talents, with difficulty. And so on. Elves are "balanced" somewhat by being forced to spend an Event on cultivating their Elvenness. This edition got a lot right, in my opinion.
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Cana.Dan
5.0 out of 5 starsVerified Purchase
Grim, Dark, Deadly Fun
Reviewed in the United Kingdom on September 19, 2019
When I was younger I loved Warhammer! But as I grew older I moved on and left it behind. Then recently I head about this RPG and bought it on a whim. I’m glad I did as this is incredible! The artwork used throughout is amazing and very evocative. The rules system is...See more
When I was younger I loved Warhammer! But as I grew older I moved on and left it behind. Then recently I head about this RPG and bought it on a whim. I’m glad I did as this is incredible! The artwork used throughout is amazing and very evocative. The rules system is complex, but not hard to learn. Dramatic tests including varying degrees of success has lead to some great moments around the table! If you are looking for an RPG game where you don’t play the protagonist, but instead play someone caught up in the changing world and evil powers around them then you will not be disappointed by WFRP 4th edition.
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BOBto
3.0 out of 5 starsVerified Purchase
Warhammer 4 edition is to clunky.
Reviewed in the United Kingdom on January 13, 2020
Warhammer fantasy roleplay 4th edition. Is not the Best version of the game, in my opinion 2edition is the Best version. Warhammer 4edition is missing Something that made the game Very fun to play. Exploding dice, when you deal damage. There is other games who take a more...See more
Warhammer fantasy roleplay 4th edition. Is not the Best version of the game, in my opinion 2edition is the Best version. Warhammer 4edition is missing Something that made the game Very fun to play. Exploding dice, when you deal damage. There is other games who take a more modern approach to gaming, try to look at Hackmaster 5ed rpg from kenzer & co. Much Better mecanics and game rules. In sorry to Say it but warhammer 4 edtion, just feel outdated. Maybe Cubicle 7 should make a Warhammer Fantasy world book for dungeons & dragons 5th edition, that would be a bestseller..
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miggybaz
4.0 out of 5 starsVerified Purchase
Excellent book, terrible packaging
Reviewed in the United Kingdom on January 13, 2019
Thus book is excellent. Beautiful graphically and well written set of rules. The book itself is definitely a 5 star book what let it down for me was the packaging. Only a cardboard sleeve which meant one corner of the book was smashed and had split
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